Dunk Brush

Dunk Brush

ABOUT DUNK BRUSH

Dunk Brush mixes drawing puzzles with falling basketballs. Rather than throwing, you use a limited supply of ink to sketch ramps that guide balls toward the hoop while bombs drop through the same space.

The falling objects keep moving while you draw, so there is a genuine timing decision between catching a ball and redirecting a dangerous bomb.

HOW TO PLAY DUNK BRUSH

  1. Click and drag to draw lines underneath a falling basketball.
  2. Use the ink bar carefully and shape each line so gravity carries the ball toward the basket.

Controls

  • Draw ramp: Hold and drag left mouse button, or draw with a finger
  • Resource limit: Ink bar restricts total line length

TIPS AND TRICKS

  • If a bomb is approaching from the same direction, divert it first so it cannot contaminate the scoring path.
  • Avoid drawing too many barriers that leave the ball stuck before reaching the basket.
  • Use a shallow line to guide a safe ball toward the hoop.
  • Draw a shallow curved funnel instead of a straight shelf; the sides stop the ball bouncing off toward the floor.
  • When a ball and a bomb fall together, avoid one long ramp that carries the hazard into the basket. A short early stroke can send the bomb away and leave another line to guide the ball.

FAQ

What makes the timing different from ordinary basketball?

The ball and hazards keep falling while you choose a stroke, so delaying the line can lose the scoring chance.

Can you draw without a limit?

No. Each stage provides only a set amount of ink.

How do you handle a bomb near the hoop?

Draw a short deflecting slope that pushes the dangerous object away from the ball's intended path.

Can you change a ball's course after it starts falling?

Yes. The puzzle revolves around drawing in time to intercept moving objects.

Why draw a funnel under the ball?

It cushions the fall and rolls the ball inward rather than allowing a straight bounce away from the hoop.